Gattomons’ Personalities
In total, more than 40 different character traits will be added to the game when the patch is released.
Character traits are what determine the entire future fate of a Gattomon. They can be useful in peacetime, can be of great benefit during the battle, or on the contrary they can make troubles in every battle.
Important! Plans on paper may differ from the final version.. Therefore, some character traits may be changed or replaced before the update is released.

Introvert
Mood takes three times longer to drop
Any

Camel
Satiety decreases three times longer
Any

Resourceful
+1 to all features
Any

Frugal
Gattomon cards aren't removed at the end of the turn
Any

Sleepy
All states take three times longer to decrease
Any

Generous
Gift scale fills up 1.5 times faster
Any

Mischievous
+50% to all experience gained
Any

Diligent
+5% to the power of effects
Any

Inventive
Retains 25% of its shield at the beginning of the turn
Any

Hyperactive
A squad with him starts the battle with +1 Energy
Any

Poker face
Immune to negative effects
Any

Greedy
+100% to all coins received
Any

Angelic
Restores 8% of health at the beginning of each turn
Any

Demonic
+6.66% to all damage caused
Any

Joker
+3% to all damage dealt and -10% to all damage received
Any

Mad
At the beginning of the turn, with a 1% chance, increases its damage by 200%
Desert

Masochist
When causing critical damage, it hurts itself with 25% of the power of that attack
Desert

Impatient
His squad always moves first
Desert

Unstable
+3% to all damage caused
Desert

Hannibal
Has a 1% chance of destroying an opponent's Gattomon during its attack
Desert

Provoker
Always a prioritized goal
Mountain

Vengeful
Returns to the opponent 5% of the damage received
Mountain

Impatient
Receives 5% less damage
Mountain

Enduring
+3% health in battles
Mountain

Skillful
Gains a shield equal to 20% of your maximum health at the beginning of your turn
Mountain

Stinker
With a 5% chance, casts 1 stack of Poison on a random enemy at the beginning of the turn.
Forest

Experimenter
Removes all effects from all Gattomons on the field at the beginning of the turn.
Forest

Kind
Has a 5% chance of making a second attack in a row
Forest

Pharmacist
50% resistance to poisons
Forest

Toxic
Casts 2 stacks of Poison on opponents at the beginning of each turn
Forest

Kamikadze
Causes 300% of its base damage to all Gattomons on the field, with a 4% chance of self-destructing at the beginning of the turn.
Meadow

Gambler
Gets -10 to +10 to Strength at the start of the fight
Meadow

Sycophant
Gains +5% to Base Damage if the team has a Gattomon with HP higher than its own.
Meadow

Siege Master
Deals 10% more damage if it has a shield.
Meadow

Oppressor
While this Gattomon is on the field, it reduces the maximum health of all opponents by 10%.
Meadow

Serene
Restores 2% health at the end of each turn
Sea

Bad Doctor
Reduces the effectiveness of all healing in a fight by 20%
Sea

Loner
Gains +15% Strength and Fortitude when left alone on the field.
Sea

Worshipper
Increases the effectiveness of all allied reinforcements by 10% while it’s in a fight
Sea

Tenacious
Restores 30% of his maximum health once per battle when it gets mortal damage.
Sea

Scandalist
With a 3% probability imposes a daze on all opponents for one turn at the beginning of your turn
Ice

Berserk
Gains +1% to damage for every 10% of missing health
Ice

Willful
Gains a bonus 10% to damage after losing one battle (not stackable)
Ice

Paladin
Increases all allies' maximum health by 10% while it’s on the field
Ice

Vampire
Its attacks restore health by 10% of the damage dealt.
Ice

Cross-eyed
With a 10% probability targets are chosen at random
Garden

Miser
Reduces the cost of a summoning card by 1
Garden

Entertainer
Gains +5% HP for each summoned creature on the field
Garden

Toreador
Increases the damage of summoned creatures by 5%
Garden

Necromancer
A summoned creature of this pet becomes undead
Garden

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