Gattomons’ Personalities
Last updated
Last updated
In total, more than 40 different character traits will be added to the game when the patch is released.
Character traits are what determine the entire future fate of a Gattomon. They can be useful in peacetime, can be of great benefit during the battle, or on the contrary they can make troubles in every battle.
Important! Plans on paper may differ from the final version.. Therefore, some character traits may be changed or replaced before the update is released.
Introvert
Mood takes three times longer to drop
Any
Camel
Satiety decreases three times longer
Any
Resourceful
+1 to all features
Any
Frugal
Gattomon cards aren't removed at the end of the turn
Any
Sleepy
All states take three times longer to decrease
Any
Generous
Gift scale fills up 1.5 times faster
Any
Mischievous
+50% to all experience gained
Any
Diligent
+5% to the power of effects
Any
Inventive
Retains 25% of its shield at the beginning of the turn
Any
Hyperactive
A squad with him starts the battle with +1 Energy
Any
Poker face
Immune to negative effects
Any
Greedy
+100% to all coins received
Any
Angelic
Restores 8% of health at the beginning of each turn
Any
Demonic
+6.66% to all damage caused
Any
Joker
+3% to all damage dealt and -10% to all damage received
Any
Mad
At the beginning of the turn, with a 1% chance, increases its damage by 200%
Desert
Masochist
When causing critical damage, it hurts itself with 25% of the power of that attack
Desert
Impatient
His squad always moves first
Desert
Unstable
+3% to all damage caused
Desert
Hannibal
Has a 1% chance of destroying an opponent's Gattomon during its attack
Desert
Provoker
Always a prioritized goal
Mountain
Vengeful
Returns to the opponent 5% of the damage received
Mountain
Impatient
Receives 5% less damage
Mountain
Enduring
+3% health in battles
Mountain
Skillful
Gains a shield equal to 20% of your maximum health at the beginning of your turn
Mountain
Stinker
With a 5% chance, casts 1 stack of Poison on a random enemy at the beginning of the turn.
Forest
Experimenter
Removes all effects from all Gattomons on the field at the beginning of the turn.
Forest
Kind
Has a 5% chance of making a second attack in a row
Forest
Pharmacist
50% resistance to poisons
Forest
Toxic
Casts 2 stacks of Poison on opponents at the beginning of each turn
Forest
Kamikadze
Causes 300% of its base damage to all Gattomons on the field, with a 4% chance of self-destructing at the beginning of the turn.
Meadow
Gambler
Gets -10 to +10 to Strength at the start of the fight
Meadow
Sycophant
Gains +5% to Base Damage if the team has a Gattomon with HP higher than its own.
Meadow
Siege Master
Deals 10% more damage if it has a shield.
Meadow
Oppressor
While this Gattomon is on the field, it reduces the maximum health of all opponents by 10%.
Meadow
Serene
Restores 2% health at the end of each turn
Sea
Bad Doctor
Reduces the effectiveness of all healing in a fight by 20%
Sea
Loner
Gains +15% Strength and Fortitude when left alone on the field.
Sea
Worshipper
Increases the effectiveness of all allied reinforcements by 10% while it’s in a fight
Sea
Tenacious
Restores 30% of his maximum health once per battle when it gets mortal damage.
Sea
Scandalist
With a 3% probability imposes a daze on all opponents for one turn at the beginning of your turn
Ice
Berserk
Gains +1% to damage for every 10% of missing health
Ice
Willful
Gains a bonus 10% to damage after losing one battle (not stackable)
Ice
Paladin
Increases all allies' maximum health by 10% while it’s on the field
Ice
Vampire
Its attacks restore health by 10% of the damage dealt.
Ice
Cross-eyed
With a 10% probability targets are chosen at random
Garden
Miser
Reduces the cost of a summoning card by 1
Garden
Entertainer
Gains +5% HP for each summoned creature on the field
Garden
Toreador
Increases the damage of summoned creatures by 5%
Garden
Necromancer
A summoned creature of this pet becomes undead
Garden