Gattomons’ Personalities
In total, more than 40 different character traits will be added to the game when the patch is released.
Character traits are what determine the entire future fate of a Gattomon. They can be useful in peacetime, can be of great benefit during the battle, or on the contrary they can make troubles in every battle.
Important! Plans on paper may differ from the final version.. Therefore, some character traits may be changed or replaced before the update is released.
Introvert | Mood takes three times longer to drop | Any | |
Camel | Satiety decreases three times longer | Any | |
Resourceful | +1 to all features | Any | |
Frugal | Gattomon cards aren't removed at the end of the turn | Any | |
Sleepy | All states take three times longer to decrease | Any | |
Generous | Gift scale fills up 1.5 times faster | Any | |
Mischievous | +50% to all experience gained | Any | |
Diligent | +5% to the power of effects | Any | |
Inventive | Retains 25% of its shield at the beginning of the turn | Any | |
Hyperactive | A squad with him starts the battle with +1 Energy | Any | |
Poker face | Immune to negative effects | Any | |
Greedy | +100% to all coins received | Any | |
Angelic | Restores 8% of health at the beginning of each turn | Any | |
Demonic | +6.66% to all damage caused | Any | |
Joker | +3% to all damage dealt and -10% to all damage received | Any |
Mad | At the beginning of the turn, with a 1% chance, increases its damage by 200% | Desert | |
Masochist | When causing critical damage, it hurts itself with 25% of the power of that attack | Desert | |
Impatient | His squad always moves first | Desert | |
Unstable | +3% to all damage caused | Desert | |
Hannibal | Has a 1% chance of destroying an opponent's Gattomon during its attack | Desert | |
Provoker | Always a prioritized goal | Mountain | |
Vengeful | Returns to the opponent 5% of the damage received | Mountain | |
Impatient | Receives 5% less damage
| Mountain | |
Enduring | +3% health in battles | Mountain | |
Skillful | Gains a shield equal to 20% of your maximum health at the beginning of your turn | Mountain | |
Stinker | With a 5% chance, casts 1 stack of Poison on a random enemy at the beginning of the turn. | Forest | |
Experimenter | Removes all effects from all Gattomons on the field at the beginning of the turn. | Forest | |
Kind | Has a 5% chance of making a second attack in a row | Forest | |
Pharmacist | 50% resistance to poisons | Forest | |
Toxic | Casts 2 stacks of Poison on opponents at the beginning of each turn | Forest | |
Kamikadze | Causes 300% of its base damage to all Gattomons on the field, with a 4% chance of self-destructing at the beginning of the turn. | Meadow | |
Gambler | Gets -10 to +10 to Strength at the start of the fight | Meadow | |
Sycophant | Gains +5% to Base Damage if the team has a Gattomon with HP higher than its own. | Meadow | |
Siege Master | Deals 10% more damage if it has a shield. | Meadow | |
Oppressor | While this Gattomon is on the field, it reduces the maximum health of all opponents by 10%. | Meadow | |
Serene | Restores 2% health at the end of each turn | Sea | |
Bad Doctor | Reduces the effectiveness of all healing in a fight by 20% | Sea | |
Loner | Gains +15% Strength and Fortitude when left alone on the field. | Sea | |
Worshipper | Increases the effectiveness of all allied reinforcements by 10% while it’s in a fight | Sea | |
Tenacious | Restores 30% of his maximum health once per battle when it gets mortal damage. | Sea | |
Scandalist | With a 3% probability imposes a daze on all opponents for one turn at the beginning of your turn | Ice | |
Berserk | Gains +1% to damage for every 10% of missing health | Ice | |
Willful | Gains a bonus 10% to damage after losing one battle (not stackable) | Ice | |
Paladin | Increases all allies' maximum health by 10% while it’s on the field | Ice | |
Vampire | Its attacks restore health by 10% of the damage dealt. | Ice | |
Cross-eyed | With a 10% probability targets are chosen at random | Garden | |
Miser | Reduces the cost of a summoning card by 1 | Garden | |
Entertainer | Gains +5% HP for each summoned creature on the field | Garden | |
Toreador | Increases the damage of summoned creatures by 5% | Garden | |
Necromancer | A summoned creature of this pet becomes undead | Garden |
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